We have made lots of progress. I hope to have them all up some time this weekend. We changed the armature creation process. Making a new base skeletons, so we had stopped the original plan in order to optimize creation time and improve not only cost but over all look of the characters. This did set us back in time when it comes to shooting times, however will help in building new characters from ground up. The Aden baby armature has been rebuilt as well to mimic the character designs closer. Also we have changed the eye movement device as well as the skull and jaw bones. now character eyes can be moved from the front and move in different directions to give its animator more range. I think you will be happy to see the major progress that we have made. Sorry that we waited to release more information until we had found all of the solutions, when I post all the new items I would be very grateful if you would let us know how you feel about the new directions. THANKS :)
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WarLakeProject artists Kevon Ward and Cassie Lakey.... get where we got the project name. Archives
February 2011
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